Hollow Home
Hollow Home is a narrative survival RPG set in a city under siege. Learn to adapt, choose who to trust and make decisions that carry real weight. No weapons, no battles and no easy answers.
このゲームについて
The Last Normal Day.
Hollow Home is a narrative survival RPG set in a city under occupation. You are Maksym - 14 years old, alone and trying to survive. His father is already at the front. His mother is away, unreachable.
Maksym's journey begins on the last normal day he will remember, 24 hours before the invasion. The city is still whole. When he wakes up the next morning, everything has changed.
A City That Disappears Around You
Three districts to explore, each changing a little more with each passing day. Buildings are shelled. Streets are cut off. Those you met on day one may not be there on day three.
Every Conversation Carries Weight
Deep dialogue, branching questlines, and relationships built under pressure. With limited action points each day, you cannot be everywhere. You cannot help everyone. With no other option, you'll make choices and learn to live with the consequences.
Learn to Survive Through the People You Meet
Maksym learns the skills and abilities he needs to survive by interacting with those around him - through conversations and quest completion. Cooking. Crafting. Scavenging. First aid. What you choose to learn one day may save someone days later.
A Story Built from Real Events
In Hollow Home, there are no weapons, no battles, no combat. Instead, Maksym faces impossible choices and challenges no teenager should face. The weight of a life dismantled, the impact of war on those living in it and the moral cost of every small choice.
Hollow Home is drawn from real lived experience. Developed by Ukraine-based studio Twigames, the game draws on specific real events from the russian invasion of Ukraine. The characters are fictional. The city and what happens to it are not.
Features
A love letter to the narrative RPG genre, inspired by Disco Elysium, Planescape: Torment and other classics.
Deep dialogue and branching questlines. Every character has a story, every conversation is a choice.
The war has begun, but you are no soldier. You are a 14-year-old trying to understand what's happening and survive it.
A city that changes with each passing day. Three explorable districts, shaped by occupation.
You cannot do everything. Limited action points force you to prioritise, sacrifice and decide who matters most.
No weapons, no battles. Your biggest challenges are moral, not mechanical.
Learn survival skills from others - cooking, crafting, scavenging, first aid.
Non-linear story, multiple endings. Your choices determine who survives, what is lost, and who Maksym becomes.
Built from lived experiences. Developed by Ukrainian studio Twigames, made by those who lived through the real events.
Awards & Recognition
Games Gathering 2024 - Best Conference Game & Game Star (Winner)
Nordic Game 2024 - Pitch Battle (Winner)
Indie Cup Ukraine 2023 - Most Promising Game & Critics' Choice (Winner)
GDWC 2023 - Studio Award (Nominee)