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Hell Of War: Combined Arms

Hell Of War: Combined Arms

Hell Of War is a tactical FPS/RTS hybrid where you command the full operation: plan attacks from a combat drone, spot targets, coordinate infantry, armored vehicles, drones, and artillery, then instantly take direct control of an infantry commander, tank, or FPV drone to change the course of battle.

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このゲームについて

Command the operation. Not just a soldier.

Hell Of War is a tactical combat simulation where strategy, command, and direct action are combined into one seamless system.

You take control of the operation yourself.

You decide where the attack begins.
When the infantry advances.
Where to move armored vehicles.
Which targets to suppress with artillery.
When to deploy drones.
And when to personally enter the fight.

This is not a game about a single hero.

This is a game about controlling battle as a system.

The drone is your command center

You begin each operation as a combat drone operator — the central command node on the battlefield.

From above, you gain a full view of the situation:

• detect enemy forces and reveal targets
• coordinate infantry and vehicles
• use different types of drones
• define attack directions
• guide artillery with high precision
• control the tempo of battle in real time

But observation is only one part of control.

When the situation changes, you do not simply watch the consequences of your orders.

You can personally enter the battle and change the outcome.

Intervene personally

At any moment, you can switch from command to direct action:

• take control of an infantry commander
• directly control armored vehicles
• manually guide an FPV drone into its target
• intervene in a critical moment of battle with your own hands

No pauses.
No separate modes.
No break between strategy and action.

Your plan may work perfectly.

Or it may collapse in seconds.

Then you will have to adapt.

Battle as a system

In Hell Of War, battle is not a collection of random firefights.

It is a controlled system where the outcome is determined by:

• positioning
• reconnaissance
• coordination
• timing of the attack
• proper use of resources
• the ability to quickly change the plan

Infantry is not disposable.

It is a limited resource that must be preserved.

Drones and artillery are not just flashy tools.

They are a way to win battles more precisely, faster, and with fewer losses.

Armored vehicles are not a universal solution.

They are powerful only when used at the right moment and in the right place.

Victory does not belong to the one who shoots faster.

It belongs to the one who controls the situation better.

Full battlefield control

Command drone — the center of the operation

• real-time reconnaissance
• target detection
• coordination of all units
• artillery guidance
• control over battle tempo and priorities

Infantry — tactics and maneuver

• assaults
• cooperation with vehicles, drones, and artillery
• direct control through the squad commander
• the commander can issue orders to his squad directly on the battlefield
• intervention in critical moments of battle

Armored vehicles — breakthrough and firepower

• infantry support
• control of key areas
• breaking through defenses
• holding positions
• full manual control in direct-control mode

Attack drones — precision and asymmetry

• FPV drones for fast precision strikes
• drop drones for engaging enemy infantry
• manual guidance
• the ability to change the course of battle with one precise strike

Artillery — area control

• precision strikes
• area suppression
• support for assaults
• creation of pressure and control zones

Key Features

Direct battlefield command — no arcade hand-holding, decorative tactics, or scripted routes

Seamless FPS/RTS gameplay — instantly switch from drone command to direct unit control

Control the entire operation — infantry, armored vehicles, drones, and artillery work as one system

Tactical combat logic — focused on positioning, reconnaissance, maneuver, and coordination

The cost of mistakes — a wrong decision can cost you a vehicle, a squad, or the entire operation

Personal intervention — when the plan is not enough, take control yourself and change the course of battle

You are the command center.

In Hell Of War, you are not just another soldier on the battlefield.

You are the one who sees the whole operation.

The one who gives the orders.

The one who decides where to take risks and where to preserve resources.

The one who can personally intervene when the plan begins to fall apart.

Victory here is not random heroism.

It is the result of control, coordination, and the right moment.

Your battle.
Your plan.
Your decisions.
Your outcome.