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Topidia: The Last Badge

Topidia: The Last Badge

Become the greatest explorer, find the last badges you are missing, and most importantly, be the first to discover Topidia!

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このゲームについて

Put yourself in the shoes of children eager to explore and push their limits to earn all their missing badges. To do so, they will venture into an apparently abandoned mine, where they will discover immense dangers, a society of moles unwilling to give up their mineral so easily, and puzzles they must solve to advance toward their ultimate goal: Topidia mineral!

The experience:

For this experience, the goal is to have movement that feels smooth and versatile, while maintaining a pace that is not too fast. The focus is on navigating the scenario, the player’s interaction with it, and the use of the grappling hook.

  • Walking: Lateral movement across the ground and different platforms.

  • Jump: Vertical movement over a specific set distance; it can only be used once before touching the ground.

  • Dash (offensive/defensive) with cooldown: Fast horizontal movement, both on the ground and in the air, with a set distance. It is used both to continue progressing through the environment and to stun enemies.

  • Grappling Hook: The main mechanic that allows the player to launch a hook toward specific positions established by the map, enabling the player to latch onto them, serving as the central axis from which the player swings. It will also be used for puzzle elements, allowing the player to drag objects or enemies and pull doors/bridges or levers to continue progressing.

  • Pressure Plate Interaction: Pressure plates are distributed throughout the levels, which are required to open doors, progress, or interact with platforms. To do so, the player must place an object or enemy on them.

  • 90º Camera Rotations: Used in specific pre-established locations and areas.

Especial features:

  • Camera: This project includes a 90° rotating camera at specific points during gameplay

  • Hook mechanic: This is the most important pillar in the game. The player can use it for platforming or puzzle solving. The goal is to implement all the core mechanics around the hook.