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Vanisha

Vanisha

テンポの速いツインスティックシューティングゲーム。奥深い直線的な進行と、解き明かすべきストーリーが特徴です。アップグレード可能な宇宙船を操り、丹精込めて作り込まれたキャンペーンを攻略し、400近いノードからなるタレントツリーを極め、アノマリーが地球に到達する前に撃退しましょう。

スクリーンショット スクリーンショット スクリーンショット スクリーンショット スクリーンショット スクリーンショット

このゲームについて

Something out in deep space is eating the stars. It's heading for Earth. You are the one ship sent to stop it.

Vanisha is a fast-paced twin-stick shooter with a linear campaign and a story to uncover. Around the year 2032, Earth's telescopes catch an anomaly hundreds of light-years out: a thing that everything around it simply disappears into, closing the distance year by year. You fly out alone to meet it. Dodge through walls of bullets, tear apart drones and asteroids, and turn a bare-bones starter ship into something that can fight back.

One Ship, One Mission

They call it the Anomaly, a sterile word for something that swallows whole systems on its slow approach toward Earth. The Captain flies solo by choice, with only a warm voice on the comm channel for company across an impossible distance. The mission is simple and the stakes are everything. But deep space gets quiet in a way you don't expect. Time won't quite sit still. The silence feels like it's listening. The closer you get, the more the edges of the journey start to feel wrong. Arcade shooting up front, a grounded and quietly unsettling mystery underneath.

Build Your Power

Every kill feeds a build system that actually changes how you play. Upgrades pour in from every direction, all of them shaping a single pilot that's yours, and the deeper you go, the harder your build can bend the fight in your favor.

- A nearly 400-node talent tree, 21 standout nodes, including a dozen that unlock brand-new abilities: Field Pulse blasts, time-bending Focus, critical hits, orbiting assist droids and more, backed by 80+ upgrade nodes.

- Nearly 90 collectible cards, equippable modifiers for offense, defense, mobility and economy. Your card slots start small and keep expanding, so your loadout grows as you do.

- 6 unlockable ships, each built around a distinct gun type: balanced Basic, piercing Laser, continuous Beam, rapid-fire Machinegun, point-blank Shotgun, and a heavy Charge Shot. Earn them, then upgrade them.

- Permanent prestige progression. Beat the campaign to unlock a post-game power tree, stacking bonuses on top of everything you've already built.

A Crafted Campaign

Six sectors carry you through multi-phase, wave-based gauntlets hand-designed to escalate as you grow stronger. The path is deliberate and the difficulty curve is intentional, and every system you unlock changes how the next sector feels. Each ship plays differently enough that the campaign is worth finishing more than once.

Master the Action

The shooting is tuned to feel sharp. Dashing has invincibility windows and a Perfect Dash timing payoff that rewards clean dodging, while kill streaks and phase bonuses keep the pressure worth holding. Every sector builds to a multi-phase boss with its own behavior, ending in a final confrontation that tests everything you've assembled. And when you want more bite, tougher difficulty modes don't just raise the numbers. They rewire enemies with new attack patterns and faster, deadlier fire.

One ship. One shot. Earth doesn't get to wake up to that thing in the sky.