Scourge of the Necromancer
The Necromancer's blight is consuming the realm. Six heroes — each lethal to only one type of undead — must coordinate, gather four-piece relic weapons, and converge on him before too much of the kingdom turns to ash. A 1–6 player cooperative tactical hex-board game.
このゲームについて
The realm is falling. Six heroes are all that stand between the Necromancer and the kingdom's destruction.
The Necromancer's blight spreads across the hex board, tile by tile. His skeletons, wraiths, and ghouls march on the Castle. The only weapons that can harm him lie shattered across the land — and each of his six surviving champions can only kill one kind of undead.
You're going to have to work together.
Play solo, hotseat, or online co-op. Invite friends through Steam lobbies, or open your game to the public for anyone to join — with optional password gating if you want to keep it semi-private. Voice chat, text chat, and quick-chat phrases keep your team coordinated.
A Knight can walk right past a ghoul — but the ghoul doesn't fall. Only the Warrior or Alchemist can put it down. The threat stays on the board until the right hero gets there. Every turn is a coordination puzzle.
Each hero's relic — Dawnbringer, Censer, Ghostpiercer, Voidstaff, Gravebreaker, Plaguefire Flask — assembles from four pieces scattered across the corrupted land. Kills might drop a fragment; harder difficulties drop them less often. And when a piece drops, it's never for the killing hero's own class. You'll be trading constantly, passing fragments across the board to the heroes who need them most. Only relic-armed heroes covering all three counter-types can converge on the Necromancer for the killing blow.
When skeletons, wraiths, and ghouls all converge on a single tile, it begins to collapse. After a one-round grace period, the tile is destroyed forever — and if the Castle falls or too much of the realm is blighted, you lose. The Necromancer's army grows every turn. You can't outpace him. You can only out-coordinate him.
The Necromancer roams the board, his army growing wherever he goes. The relic-armed heroes who track him down together, covering all three counter-types, will end his scourge. The ones who can't will watch the realm fall.
Coordinate. Specialize. Survive.
The Necromancer's blight spreads across the hex board, tile by tile. His skeletons, wraiths, and ghouls march on the Castle. The only weapons that can harm him lie shattered across the land — and each of his six surviving champions can only kill one kind of undead.
You're going to have to work together.
A cooperative tactical board game for 1–6 players
Play solo, hotseat, or online co-op. Invite friends through Steam lobbies, or open your game to the public for anyone to join — with optional password gating if you want to keep it semi-private. Voice chat, text chat, and quick-chat phrases keep your team coordinated.
Six heroes. Three counter-type pairs. No one is self-sufficient.
- Knight & Cleric — the only heroes who can fell skeletons.
- Ranger & Wizard — the only heroes who can banish wraiths.
- Warrior & Alchemist — the only heroes who can put down ghouls.
A Knight can walk right past a ghoul — but the ghoul doesn't fall. Only the Warrior or Alchemist can put it down. The threat stays on the board until the right hero gets there. Every turn is a coordination puzzle.
Assemble the relic weapons, one fragment at a time
Each hero's relic — Dawnbringer, Censer, Ghostpiercer, Voidstaff, Gravebreaker, Plaguefire Flask — assembles from four pieces scattered across the corrupted land. Kills might drop a fragment; harder difficulties drop them less often. And when a piece drops, it's never for the killing hero's own class. You'll be trading constantly, passing fragments across the board to the heroes who need them most. Only relic-armed heroes covering all three counter-types can converge on the Necromancer for the killing blow.
The board is the clock
When skeletons, wraiths, and ghouls all converge on a single tile, it begins to collapse. After a one-round grace period, the tile is destroyed forever — and if the Castle falls or too much of the realm is blighted, you lose. The Necromancer's army grows every turn. You can't outpace him. You can only out-coordinate him.
Four difficulty tiers
- Apprentice — for those new to co-op board games or who just want to play story mode.
- Veteran — for new players who are already familiar with co-op board games.
- Master — for groups who've beaten Veteran and want to bleed for it.
- Nightmare — the corruption shows no mercy.
Features
- 1–6 players: solo, hotseat, or online co-op (friends-only or public lobbies, optional password)
- Steam Cloud Saves, Steam Achievements, Steam Rich Presence
- In-game text chat, voice chat, and quick-chat phrases when playing in Online mode
- Mid-game host migration; rejoin support if your connection drops when playing in Online mode
- Cross-mode loading — bring a solo save into an online co-op game
- Save & load anywhere; play again with one click
- Randomized terrain and starting positions every game
- Full controller support — play with keyboard + mouse, Xbox, or PlayStation gamepads
- Steam Deck-friendly UI
A single shared goal
The Necromancer roams the board, his army growing wherever he goes. The relic-armed heroes who track him down together, covering all three counter-types, will end his scourge. The ones who can't will watch the realm fall.
Coordinate. Specialize. Survive.