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BomBee

BomBee

BomBee is a free-to-play skill PvP arcade about honey-bomb combo timing. Ranked is strict four-player free-for-all (~3 min max). Customs: 2–4 players—free-for-all or team setups. Grid blasts + free movement on one map. Cosmetics only; dedicated-server fairness.

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このゲームについて

Bomb smarter. Move freely. Strike on a tight grid.

BomBee is a cute-but-cutthroat online arcade PvP game where bees brawl with honey bombs, sticky trails, and razor-sharp timing chains on one focused battlefield. Matches stay readable and fights stay honest: ranked is always exactly four contestants in pure free-for-all, capped at roughly three minutes from start to finish.

CORE FLOW

• Ranked Mode locks to four-player free-for-all every queue—built for tight execution reads in quick ~3-minute rounds.

• Custom matches support two through four contestants in layouts you choose: everyone-for-themselves free-for-all or coordinated team showdowns whenever you invite friends instead of sweating ladder points.

• Climb ranked rating to rise on BomBee leaderboards—the ladder reflects match outcomes, never paid stat boosts.

GAMEPLAY EDGE

• You move freely across the arena while blast resolution snaps to grid logic, so combos feel crisp: stagger explosions, choke lanes, punish panic rolls, and use terrain kills like classic bomber stars—just with bee-flavored chaos.

• Match tempo rewards timing intelligence, reflexes, and layered mind games—the honey-bomb delay window is meant for deliberately chained pressure, not slot-machine swings.

PICKUPS WITHOUT PAY-TO-WIN PRESSURE

• Destroy map props to uncover pickups—what spawns rolls randomly round to round for that arcade surprise factor, yet nothing you buy off the storefront replaces raw skill.

MONETIZATION & INTEGRITY

• Monetization sticks to cosmetics-only purchases; there’s no storefront lottery for lethal gear or stamina locks tied to wallets.

• Dedicated, server-forward authority keeps rulings authoritative and shuts the door on the lightest-touch client spoof tricks people try in flaky peer sessions.

VISUAL THEMES AND TONE

• Expect bright flowers, bubbly bees, sweet honey payloads, vine trails, and a playful Saturday-morning sparkle wrapped around hardcore duel energy.

PLAYER GUIDE

Controls

• Arrow keys — move

• Space — place a honey bomb

Combat & pickups

• Honey bombs detonate after about 4 seconds, spreading honey streams in a cross shape.

• Flowers broken by streams drop items. Tree objects are fixed and ignore streams.

• Players hit by streams are stunned ~3 seconds. An opponent who touches a stunned player eliminates them.

• Red potion — faster movement · Green — stream range +1 tile · Blue — max bombs +1

How you win

• Official round time is about 3 minutes (top-right timer).

• Win: If only one stripe color remains among living players, everyone on that color wins (ranked FFA and custom teams use the same rule).

• Draw: No winner when time runs out, or if the match is voided (e.g. leave before official start). Ranked points are not applied on a draw.

Ranked & custom (quick reference)

• Ranked: Main Lobby → matchmaking · random color · rank tiers (red → orange → yellow → green → blue → indigo → violet) shown on your ID and near inventory.

• Custom: Up to 4 players · pick color (same color = team) · no rank points. Pre-game lobby: choose color → Ready → auto start when 2+ players are ready.

Lobby, inventory & shop

• Top left player panel → click level box → Inventory (equip taunts & finish effects).

• Top right Honey → coin icon → Shop. Top up Honey: + in Shop or Inventory (e.g. Steam Inventory Honey (+) packs — regional pricing applies).

• Main Lobby: left — ranked & custom · center — room list · right — leaderboard · bottom — settings / quit.

• In match: map (left) · timer & settings (top right) · chat (bottom right).

Taunts, finish effects & chat

• Taunt: T key — must be equipped in Inventory. Consumable charges (e.g. packs around ~50 uses); at 0 uses, taunts cannot be fired.

• Finish effect: equipped in Inventory · plays automatically on elimination · one-time purchase, permanent while owned.

• Chat: Enter to type · /mute to block a player · gear icon for volume (BGM-only mute supported).

Account & leaving

• Online play requires sign-in (Steam builds: Steam sign-in, then game account link).

• Leave via Settings · Quit. Leaving before official start may end the match as a draw for others. Repeated abuse may be restricted under service rules.