ECHOLASH
Slash through procedurally generated dungeons to the beat of real-time dubstep. Time your attacks with the spatial indicator for devastating combos. Rebirth, grow stronger, prestige — the echo never dies.
このゲームについて
FEEL THE BEAT. BREAK THE LOOP.
ECHOLASH is a top-down hack & slash where combat, music, and progression collide into something that shouldn't work — but does.
Every sound you hear is generated in real-time. Every dungeon is built from scratch. Every enemy is drawn with code. The entire game is 5 MB. And it will consume hours of your life.
⚔️ SPATIAL TIMING COMBAT
Forget button mashing. Two circles surround your character:
- The outer circle is your attack range
- The inner circle breathes slowly — this is your timing window
When an enemy enters the inner circle and you strike — COMBO. Hit it on the music's beat — PERFECT. Chain them together and watch the damage multiply up to 3.5x.
This isn't a rhythm game that punishes you. The beat is a bonus, never a penalty. But once you feel it... you can't stop chasing it.
🎵 PROCEDURAL DUBSTEP SOUNDTRACK
No audio files. No pre-recorded tracks. ECHOLASH generates its own dubstep music in real-time:
- Wobble bass that reacts to your power level
- Drum patterns that intensify with your combo
- Dark pads that shift with dungeon biomes
- Tempo that accelerates as you chain kills
The music isn't background — it's a weapon.
🔄 REBIRTH & PRESTIGE
Kill. Grow. Hit the power threshold. Rebirth.
Each rebirth resets your progress but multiplies your power permanently. 10 rebirths unlock the Final Boss. Defeat it, and you unlock Prestige — resetting everything for an even greater global multiplier.
- 10 Rebirth layers with scaling difficulty
- Prestige system with exclusive upgrades
- Echo Shards — permanent currency across rebirths
- 11 upgrades including Prestige-only abilities
🗡️ 4 WEAPON TYPES
- Sword — balanced melee with reliable combos
- Hammer — massive AoE and knockback
- Bow — ranged precision, fires toward your cursor
- Staff — magic missiles with splash potential
Each weapon drops with random prefixes, suffixes, and 5 rarity tiers from Common to Legendary.
👹 10 UNIQUE ENEMIES
Every enemy is hand-designed with geometric art and unique abilities:
- Wraith — teleports behind you
- Spider — shoots webs that slow you
- Knight — energy shield blocks your attacks
- Golem — ground slam AoE
- Cultist — dark orb projectiles from range
- Shadow Demon — turns invisible
- Boss Demon — 3-phase projectile patterns
- Boss Dragon — triple fire breath cone
🔥 ACTIVE ABILITIES
- Z — Fireball: Launch a massive projectile toward your cursor
- X — Heal: Restore 35% HP (unlocks at Rebirth 2)
- C — Shield: Block 80% damage for 3 seconds (unlocks at Rebirth 5)
🌍 4 BIOMES
Each rebirth cycle shifts the dungeon's biome:
- Forest — tanky enemies, slower pace
- Ice — fragile but fast enemies
- Lava — heavy-hitting foes, high rewards
- Void — everything is dangerous
💾 SMALL SIZE. BIG DEPTH.
- Zero audio files — music is math
- Zero image files — characters are geometry
- Zero pre-built levels — dungeons are algorithms
- Written entirely in C with OpenGL
- Runs on almost anything
🎮 FEATURES
- Procedurally generated dungeons (BSP algorithm)
- Real-time procedural dubstep music
- Spatial timing combat with combo system
- 10 enemy types with unique abilities
- 4 weapon types with prefix/suffix loot system
- 5 rarity tiers (Common → Legendary)
- Rebirth system (10 layers)
- Prestige system (infinite scaling)
- Echo Shards permanent upgrade shop
- 3 active abilities with cooldowns
- 4 distinct biomes
- Local leaderboard
- Settings menu with volume control
- Pause menu
- Auto-save every 30 seconds
- English & Turkish localization
- Runs at 60 FPS on integrated GPUs
🌍 DAILY CHALLENGE & GLOBAL LEADERBOARDS
Every day brings a new dungeon. Same seed for all players for 24 hours.
- Seed changes daily at midnight
- Compete for the highest score on Steam leaderboards
- Victory gives +50% score bonus
- Score = kills + power + combo + rebirths
Steam leaderboards track:
- Total Score (all-time best)
- Max Rebirths
- Max Prestige
- Fastest Victory Time
Steam achievements are also included — first kill, 100 kills, 1000 kills, first rebirth, rebirth 5, rebirth 10, 50 combo, first prestige, legendary item, and final boss.
💧 FOUNTAINS & CHESTS
Each cleared room may contain:
- Fountain — fully restores your HP (one-time use per room)
- Normal Chest — drops 1 piece of loot
- Gold Chest — drops 2-3 pieces of loot
- Echo Chest — grants Echo Shards for permanent upgrades
⚡ PARRY SYSTEM
Time your attack perfectly as an enemy strikes — PARRY!
- Negates all incoming damage
- Stuns the enemy briefly
- Chains into bonus combo damage
- Screen flash and "PARRY x2/x3" feedback on successful chains
🎮 FULL GAMEPAD SUPPORT
- Left Stick / D-Pad — Movement & Menu Navigation
- A (South) — Attack / Confirm / Respawn
- B (East) — Heavy Attack / Cancel
- X (West) — Fireball
- Y (North) — Heal
- LB / RB — Pickup / Open Shop
- Back / Select — Rebirth
- Start — Pause Menu
- Dynamic button prompts — switches automatically when gamepad is detected
📝 NOTE
This game is actively in development. We're open to feedback and community suggestions. As the game evolves, new weapons, enemies, abilities, and mechanics will be added — some features may change, diversify, and expand over time.